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Clumsiness chemical dispenser interaction
#15
Really against this change for a number of reasons. First and foremost, this is something that is extremely difficult to communicate to a role that is generally filled with new players. A feature of this game is that anyone can do anything with the right tools, and while there can be minor exceptions to that, this is a big step towards making the job one selects massively impact their gameplay. Clowns trying to mix whatever they are mixing and putting something harmless and inert in their is funny, it takes a second to fix, and whatever. A minor explosion (such as potassium and water) would also be funny. But people do work on chemmixes as clowns and fucking up someone's mix and forcing them to start over really isn't funny. This also opens up the possibility of blowing chemistry to shit over something that really shouldn't be a concern.

Should the clown be ahelped for taking that risk? Generally in this game, it's accepted that if you do something dumb and it causes problems, it's on your neck. But this is probability, and the probability of something going wrong and causing massive damage is low, so should this be a barrier to clowns messing with complex mixes at all? Not in my opinion.

Overall this is something that while it might be funny some of the time, isn't going to actually stop any lubing (literally with a chem as small as that it just has a 20% chance of one extra step in the process) and has the potential to cause a lot of problems for chemically inclined clowns.
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RE: Clumsiness chemical dispenser interaction - by AmazingDragons - 04-03-2022, 06:30 PM

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