03-28-2022, 08:05 PM
Right, here's my idea
Cryo pods can only go down to -200C since they use air coolers. So we could utilise this.
First we'd have Cryostylane cool players to something like -270C. This is significantly lower than normal cooling.
Then at around -250C we'd have Cryoxadone begin to deal burn damage. This damage would continue to accrue until a player has reached 60-70 total burn.
Should the player be over the 60-70 burn limit, they would heal 6 burn per life cycle instead of the regular 12.
In theory, this would help to specialise Cryo Pills. The pills would still be incredibly useful for quick recovery, but would leave players needing more medical attention afterwards to fully heal.
That's my take, my numbers are probably terribly imbalanced. Maybe I've just invented the world's most evil murderchem.
Cryo pods can only go down to -200C since they use air coolers. So we could utilise this.
First we'd have Cryostylane cool players to something like -270C. This is significantly lower than normal cooling.
Then at around -250C we'd have Cryoxadone begin to deal burn damage. This damage would continue to accrue until a player has reached 60-70 total burn.
Should the player be over the 60-70 burn limit, they would heal 6 burn per life cycle instead of the regular 12.
In theory, this would help to specialise Cryo Pills. The pills would still be incredibly useful for quick recovery, but would leave players needing more medical attention afterwards to fully heal.
That's my take, my numbers are probably terribly imbalanced. Maybe I've just invented the world's most evil murderchem.