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[PR] changes nanomed access to medlocker access
#42
Main has no rules against power gaming, but it is frowned upon. This is sort of looking like an issue that happened with the Port-A-Sci. "Hey AI, I got robusted, Port-a-NanoMed me so I can heal up instantly and go clobber someone." Or, literally just steal/borrow the PAK off a doctor and clone it onto your PDA. As security, I can't say I haven't done this, but I will say I haven't done it in like a year. Very new when it was happening.

If the Nanomed is an issue for too fast on field healing.... just make the NanoMed require a new specific NanoMed access. The actual medical Vendors are slow as shit to heal with, syringe is clunking and you only get a solid 10 patches, plus you need to go all the way to medbay to do it. Or just make the NanoMed require the NanoMed remote, like how the Mdir has access too in their office.

Honestly I'd like to see a med overhaul like getting hurt to much might cause broken limbs or sprains that actually require you to go to medbay for a longer term heal than just everything being a styptic patch, styptic mender or styptic beaker splash.
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RE: [PR] changes nanomed access to medlocker access - by RGBDeadSilent - 03-24-2022, 11:33 PM

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