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[PR] changes nanomed access to medlocker access
#27
Removing medical access for front line workers (being security) will be a determent to playstyles. Currently, there is no need to deal with the messy work of having to get someone to access things for you, so the ease at which security can manage and help others is facilitated by this access. Cutting it will create a reliance on staff that may not be able to respond as timely or as well. This adds a new level of communication that will add on to what should be a timely act, grabbing life saving material. This creates an incentive for players to cut through that "bullshit" and simply hack the machines in more earnest, thus creating more of the same problem.

Its understandable from a role playing point of view, as incentivizing player communication and cooperation is the name of the game there.

But do not implement this for classic, you WILL be creating more problems. Do not force players who rely on these items to have one more barrier in grabbing them. We will find a way around it and the new meta you create will only result in more frustrated players.
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RE: [PR] changes nanomed access to medlocker access - by Hard Boiled - 03-24-2022, 05:29 PM

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