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[PR] changes nanomed access to medlocker access
#25
Security just got hit with a vendor nerf. Disruptor battery costs 2 utility points. Can either buy healing, or the ability to consistantly arrest folks with your battery.

Since you can get healing elsewhere, this is likely just going to have us roll back to what use to happen when we didn't have real access to healing. Security is going to round start make a run for medbay and loot medical supplies, which means we also need to get gloves and tools to do it. So it might just enforce tiding and law breaking on securities part and I don't like it.
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RE: [PR] changes nanomed access to medlocker access - by RGBDeadSilent - 03-24-2022, 05:17 PM

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