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[PR] changes nanomed access to medlocker access
#19
Alright so the reason is to remove access to security and the janitor and require joint cooperation. Next question is, why do we need to do that?

Originally security vendors had a medkit you could get, the same kind that MDs start with. This was seen as a bit too OP, because every officer was a walking medic as well. I saw this as a fair thing to remove, since it was a bit op, but the reason it was in in the first place was to stop Sec from raiding medbay (On main.) Now we get donuts to heal ourselves, which is weird but its an alternative. These donuts come in two types and can stabilize you but not really heal you from two donuts. Also its a donut, you literally have no basis on the amount each donut is going to heal you so most folks just eat the whole damn thing and now its gone.

Security already can't open medical lockers so we can't get medkits there, so a good process is already to just go to QM and buy medkits there if you need them, or take the ones laying around on station side. Now if we're dying and need healing we have to go to a medical checkpoint, gasping and barely be able to call the AI through deathgasps via radio gimmick or PDA and hope that they aren't busy with a staffie telling the AI to open a door because he is stuck with a bunch of monkeys. Or worse, the AI is rogue, because if security is getting beat up the AI is likely rogue. This also is just one more thing on a list of things that the AI is going to get grief for, because an officer is going to request medical patches to be vended and some other person is going to request it to fulfill a cargo order while some staffie is breaking into the upload and the sec officer out front is demanding it open its upload so that it can stop them. AI ROGUE AI ROGUE WON'T LISTEN.

Why do we keep taking healing away from security like this? Is this because of some roleplay thing that I'm not understanding? Main is chaos and at 100 pop you need autonomy sometimes and this absolutely takes away from it. If Classic was LRP instead of NRP then hell yeah this seems nice, but our medical system is also super simple and its just pick up patch, slap on booboo walk away. If we had a more robust medical system, then you'd have a more inter-department reliance on each other, but all this seems to do is hurt security and Patch Adams the Janitor, who knows more than the rest of medical because all of them a brand new.

So besides just saying this takes it away from Security and Janitors, please tell me WHY you need to or want to take it away from Security and Janitors.
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RE: [PR] changes nanomed access to medlocker access - by RGBDeadSilent - 03-24-2022, 12:17 PM

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