03-24-2022, 07:22 AM
(03-23-2022, 04:21 PM)glowbold Wrote: The way I feel cross-departmental interaction works often is like a bonus multiplier effect. The chef can do basic stuff alone, but an even mildly cooperative botanist/rancher gives significantly more options.
Having access to medbay as a whole, even without the vendors, still gives officers a lot of options for recovery; surgery, cryo, cloning, use of whatever basic supplies are around; usually a lot from round start. Security would still have access to general healing options, and doctors could provide faster / more refined care. That said, I think there are situations which security should be prepared for in some way, both practically and thematically.
Alongside this change, add some auto-injectors to SecTech vendors for medicines that security could be expected to need, but would now be locked out of completely. Tweaking which meds and how many auto-injectors should be included is a more nuanced discussion, and a lot easier to discuss and adjust.
My take is that they would have access to meds for both emergency stabilization like atropine/salbutamol, and curing injuries basic meds won't ever address, like occuline/mannitol.
That would give the sectech too much clutter, plus there aren't enough supplies sitting around in medbay for basic healing other than the cryopod, which if you need to get back in the fight right away isn't a good option.