03-22-2022, 02:48 PM
Options would actually be a much better incentive for planning. Certain player preferences and planning might weigh on one location vs others, and may even help increase victory odds and improve nukie morale by enabling choice and agency with personnel vs having to accept the assignment as is.
Allowing a greater portion of placement sites to be outer hull sites allows for more stability for team oriented nukies, whos' cover is fast blown upon infiltration into deeper sectors. This could help offset nukie defeats that come from that. The meta change from a quick stop and end from a deep penetration site vs pod skirmishes along side outer hull locations would be a welcome change for both crew that want a challenge and laugh about flukies as well as operatives who simply cannot get all members that deep into the station without getting stopped right away.
Changing the meta of how players move and the dynamics they follow can be facilitated with more player agency and cutting down on those things that we can observe have a noticeable negative effect on the gameplay dynamics.
Allowing a greater portion of placement sites to be outer hull sites allows for more stability for team oriented nukies, whos' cover is fast blown upon infiltration into deeper sectors. This could help offset nukie defeats that come from that. The meta change from a quick stop and end from a deep penetration site vs pod skirmishes along side outer hull locations would be a welcome change for both crew that want a challenge and laugh about flukies as well as operatives who simply cannot get all members that deep into the station without getting stopped right away.
Changing the meta of how players move and the dynamics they follow can be facilitated with more player agency and cutting down on those things that we can observe have a noticeable negative effect on the gameplay dynamics.