03-18-2022, 10:39 PM
My take on this PR since it has been merge.
First, as a borg each time a law is removed and then inserted, you get a law update message. I think there should be a button on the AI rack that initializes the laws, finally updating the AI. I say this also because moving from Asimov to NanoRobo laws means you have to replace all 1-3 laws, and well, things can go to shit pretty easily from that.
Next is that the laws default to slots 1-3, and you cannot easy access put in place a law 0 anymore. This is sort of a good and bad thing considering how easy it is to actually change laws, but I do have a gripe about actually changing the laws, and that is...
It takes so damn long to actually remove laws. You can still put in a freeform that states it overrides laws 1-3, and you can't just upload a law 0 that overrides it now but if the freeform is already in place because the clown put "Pepsicola is now King and Discount Dan is a big fat loser." It takes like 20-30s to remove the damn law if its put in place properly. Removing takes about 3s? Unscrewing is like 10s, and unwelding is 10s? Give or take some time on that? If you want to remove that freeform, rogue the AI, and then put it back in and secure it you're stuck in the upload for a solid minute doing AI rack shenanigans.
You can also print AI modules from the robotics fab, but you can't print a freeform. Once the freeform is gone it seems its gone forever, so i'm going to toss out some ideas.
First, Syndicate Omnitool should have some use in this. Using the Syndicate Omnitool to unscrew and unweld should be fast, way faster than normal, like 75% faster.
Second, using an Emag on an asimov board should create a Freeform module, or something there of.
Third and finally, the AI linker is a neat thing. You can use it to switch silicons from one law rack to another. Problem with it is a personnel problem, literally, its a person to person thing. You have to walk up to each active borg and set them to the new law rack, after popping their top with a head ID and then crowbarring open their chest and then getting their head exposed. It honestly should work off of the robotics console, or a different tab from the AI rack or something.
Opinions?
First, as a borg each time a law is removed and then inserted, you get a law update message. I think there should be a button on the AI rack that initializes the laws, finally updating the AI. I say this also because moving from Asimov to NanoRobo laws means you have to replace all 1-3 laws, and well, things can go to shit pretty easily from that.
Next is that the laws default to slots 1-3, and you cannot easy access put in place a law 0 anymore. This is sort of a good and bad thing considering how easy it is to actually change laws, but I do have a gripe about actually changing the laws, and that is...
It takes so damn long to actually remove laws. You can still put in a freeform that states it overrides laws 1-3, and you can't just upload a law 0 that overrides it now but if the freeform is already in place because the clown put "Pepsicola is now King and Discount Dan is a big fat loser." It takes like 20-30s to remove the damn law if its put in place properly. Removing takes about 3s? Unscrewing is like 10s, and unwelding is 10s? Give or take some time on that? If you want to remove that freeform, rogue the AI, and then put it back in and secure it you're stuck in the upload for a solid minute doing AI rack shenanigans.
You can also print AI modules from the robotics fab, but you can't print a freeform. Once the freeform is gone it seems its gone forever, so i'm going to toss out some ideas.
First, Syndicate Omnitool should have some use in this. Using the Syndicate Omnitool to unscrew and unweld should be fast, way faster than normal, like 75% faster.
Second, using an Emag on an asimov board should create a Freeform module, or something there of.
Third and finally, the AI linker is a neat thing. You can use it to switch silicons from one law rack to another. Problem with it is a personnel problem, literally, its a person to person thing. You have to walk up to each active borg and set them to the new law rack, after popping their top with a head ID and then crowbarring open their chest and then getting their head exposed. It honestly should work off of the robotics console, or a different tab from the AI rack or something.
Opinions?