03-17-2022, 01:33 PM
(This post was last modified: 03-17-2022, 01:36 PM by Cal. Edited 2 times in total.)
(03-17-2022, 01:22 PM)Mouse Wrote: First off, I'm not convinced that players need incentives to kill antags, they're usually happy enough to do it anyways.
You'd be surprised! A lot of players are happy to let antags rampage as long as they can keep azoning or doing chemistry or whatever.
(03-17-2022, 01:22 PM)Mouse Wrote: Secondly, I don't see the point in adding incentives to kill antag critters that aren't there for regular antags, particularly since regular antags are far more dangerous.
Yes they are! And they'll drop even sweeter loot, like an unlocked PDA or a c saber.
(03-17-2022, 01:22 PM)Mouse Wrote: Thirdly, save for the spider's gimmick drops, all the antag critter drops are extremely powerful, far in excess of the danger they pose. From the moment an antag critter (aside from spiders) spawns and is spotted it's going to be hunted down by a good chunk of the station, particularly security, to be killed for its drops before it even manages to do anything antagonistic.
Not true. I've seen plenty of antag critters be let off or have goofy fun. If you're valided, oh well! Them's the breaks.