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Remove the ammo limit from the 40mm assault pod weapon
#10
(03-13-2022, 06:50 PM)Zafhset Wrote:
(03-13-2022, 06:38 PM)Mouse Wrote: If your standard for "this is way too weak" is "how does this kill compared to chemistry" then I'm afraid that's literally everything that isn't chemistry.

Yes, on that note I am also suggesting it would be more fun for the crew to fight and deal with a 40mm pod terrorizing the station than hidden chembombs/TTVs/canister bombs across the station.

The ability to induce station-wide damage should be less exclusive to all things science.

They both sound utterly miserable and unfun.

Mass death and annoyance with no realistic counterplay or interaction beyond hoping they get cocky and try to fight you. Because otherwise you'll never find them or run into them.

Silent bomber, and silent weapon-pod-nerd are already the two most annoying things. I don't see the benefit in combining them.

Pods with unlimited hull-breaching explosives just means you'll have some jerk flying around in a tricked out pod blowing holes in the station and fleeing into space/jumping out without any particular hope to do anything about it. Because there's no such thing as radar, and you'll never find them if they put any effort at all into never being caught.
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RE: Remove the ammo limit from the 40mm assault pod weapon - by Love - 03-14-2022, 01:24 AM

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