03-07-2022, 09:24 PM
i can't believe i had to actually replace your graph with a different one that shows the same data just because you made it and only posted it in admin chat. oh well, this one's free to share since i made it by porting the code to something else and graphing its results 
yes, which removes its use as a great heal-everything chem with the downside of needing to be cold.
i'm glad you're at least honest with your intention of nerfing a use of it into the ground.
not only new documentation, but actively reminding people of the change, because (again, for over a decade now) the conventional wisdom was "set to cold and let it work"
this doesn't jive with what i was seeing yesterday but i'll accept this
you actively removed documentation from my post
there's no fun in this mechanic. this is you deciding you don't like cryo pills, and so you get rid of them while ruining an adjacent system. you even said as much that your goal was to make cryo worse. well, you did, i guess
this whole thing is an amazing trail of broken features and bugs
- cryox is supposed to only work if you're cold enough
- body temperature breaks in a way where it takes forever to warm up again
- cold body slowdown is removed in favor of "shivering" because it turns out you are almost always cold
- cryostayline no longer actually slows you down because you just "shiver" sometimes
- now cryo heal pills have basically no disadvantages, so we have to nerf them, and...
the whole fault of this is bodies don't thermoregulate properly so it's too easy to get and stay cold, and then because you would always get stuck being cold, the penalty for being cold was heavily changed, and thus the penalty of using cryo healing, greatly reduced movement speed for a while until you recovered, no longer exists.
one thing broke, so three steps later it's time to smash something else with a hammer.

(03-07-2022, 08:37 PM)Tarmunora Wrote: Since cryox no longer runs on a boolean heal/noheal threshold, the active heating was already removed as part of the updateok
Quote:]Shocking. A cryoxadone change that makes it heal different damage types based on temperature makes cryoxadone no longer a cure-all-at-once.
yes, which removes its use as a great heal-everything chem with the downside of needing to be cold.
Quote:Quote:- cryox is now absolutely worthless in pill formGood.
i'm glad you're at least honest with your intention of nerfing a use of it into the ground.
Quote:(03-07-2022, 07:19 PM)Zamujasa Wrote: - the default cryo setup that everyone has known for half a decade now results in zero benefit to patients with no obvious reason whyOk so it needs new documentation, we can do that
not only new documentation, but actively reminding people of the change, because (again, for over a decade now) the conventional wisdom was "set to cold and let it work"
Quote:(03-07-2022, 07:19 PM)Zamujasa Wrote: - even if you do play with the gimmick, body temperature jitters and changes so frequently that you're just throwing darts blindly; accurate targeting of damage isn't possibleAfter staring at 5 minutes or so of debug outputs at fastest life interval, temperature was typically fluctuating by +- 2 degrees at the coldest peak value, (i.e.: highest thermoregulation) giving me efficacy > 95%, and at worst about a 5 degree fluctuation (still ~90% efficacy)
with longer life intervals (highpop), there was less fluctuation still
this doesn't jive with what i was seeing yesterday but i'll accept this
Quote:(03-07-2022, 07:19 PM)Zamujasa Wrote: nobody understands how this works and even when you do it still doesn't make sense and doesn't add anything funAgain, can add documentation
you actively removed documentation from my post
Quote:and people can learn it just like any other game mechanic (also since when was "making sense" a metric we use but whatever).
And finally, fun is subjective. I think that this version of cryo is more fun than a "get people chilly and then it's omnizine but six times better" chem that would simply trivialize any and all damage whenever used
there's no fun in this mechanic. this is you deciding you don't like cryo pills, and so you get rid of them while ruining an adjacent system. you even said as much that your goal was to make cryo worse. well, you did, i guess
this whole thing is an amazing trail of broken features and bugs
- cryox is supposed to only work if you're cold enough
- body temperature breaks in a way where it takes forever to warm up again
- cold body slowdown is removed in favor of "shivering" because it turns out you are almost always cold
- cryostayline no longer actually slows you down because you just "shiver" sometimes
- now cryo heal pills have basically no disadvantages, so we have to nerf them, and...
the whole fault of this is bodies don't thermoregulate properly so it's too easy to get and stay cold, and then because you would always get stuck being cold, the penalty for being cold was heavily changed, and thus the penalty of using cryo healing, greatly reduced movement speed for a while until you recovered, no longer exists.
one thing broke, so three steps later it's time to smash something else with a hammer.