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[CLOSED PR] Spatial Interdictors slightly reduce hotspot impact
#2
Balance tuning knobs:
* Change the amount of interdictor charge used (could be based on heat level)
* PH_EX_WEAK was unused, so it can be tweaked
* Additional range added between 5600-8000 where even the interdictor can't stop big explosions (PH_EX)

These would proc every time the hotspot moves, so the charge drain is pretty massive per passing hotspot. Right now it does not care about the heat level, so it still draws charge when weak hotspots are in range. You cannot set these up at start of round and expect them to last the whole way through.

I wanted the feeling of  "emergency deploy" that interdictors evoke against random events, and I hope that is captured here smile
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RE: [PR] Spatial Interdictors slightly reduce hotspot impact - by glowbold - 03-07-2022, 07:49 PM

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