03-05-2022, 01:26 PM
(03-02-2022, 01:21 PM)Azrun Wrote: After some discussion about Chem groups recently I sat down and tried something a little different a while ago. Instead of entering a lit of chems for the machine to output, instead your hit the record button. It will then keep track of all the reagents and amounts that are dispensed, which can then be saved as a chem group. This removes the copy/paste aspect while allowing more flexibility with the order of reagents being added as this could allow for duplicates. This mostly removes the copy/pasta aspect as you must manually enter it at least once before saving it.
Following Cal's suggestion a number of Chem Groups could come loaded on the dispenser at round start.
Demo:
https://streamable.com/t3dwf2
i personally prefer the idea of keeping copy pastable groups - This recording will add like a two minute step that will actually make the problem even worse, as players can now just write down a list and make even more advanced copy paste mixes that aren't held back by reaction order.
The ultimate issue with chemgroups is that a lot of very powerful chems match the following criteria:
a. They do not require anything outside of the dispenser, or maybe need a couple units of welding fuel once
b. They do not require any heating
c. There are few reactions that actually get in the way of very complicated, huge mixes.
even with chemgroups, at this point i can make a phlog deathmix almost instantly - but if i want thermite, i actually have to spend time & effort.
My personal suggestion is to make murder chems require a larger amount of effort. namely, add heating steps to more recipes. touching chemgroups won't fix the issue as a lot of these can still just be fine.
all these other suggestions of messing up chemistry won't fix the problem, they'll just make it so every person who isn't nerdy enough to invest in chemgroups now has to suffer the anti-chemgroup chemistry changes without the benefit of chemgroups.