03-03-2022, 06:04 AM
I am a chem nerd who uses groups for just about anything over 3 chemicals, Id have to check wiki or my groups to make even phlog by hand. Removing them entirely or replacing them with a load of manual clicking would make me sad. I've already got pages of stupidly large groups that can no longer be used due to various changes but I cant bring myself to delete them.
Have we considered looking at the interactions between different chems and also temperature stability? Realistically if you mixed CF3 with FOOF even at very low temperatures people would know for a good mile or two around.
These sorts of chemicals are just not stable enough to carry around in a beaker at all. Giving all pyrotechnique chems especially a very high stability cost - if you stick phlog and cf3 together in the same beaker at anything above something like 100K bad things happen. Other interactions like FS acid ruining poisons over time could be added.
The idea being that instead of hellmixes being a case of just chucking all the death chems in, its more of a nuanced and skillful endeavour requiring planning and careful execution - similar to how in genetics you cant just give yourself empowered everything without it going wrong.
This combined with making beaker chems return to ambient temperature over time would give hellmixes a short fuse or you keep having to dump cryo/oxy into it. You probably wouldn't get from chemistry to security before it went off in your pocket.
I think chemicals shouldn't be so portable - carrying around a full beaker of FS acid in your pocket in real life would be fatal. Beakers maybe should splash some contents over you and the floor if you slip or sprint? Even if in your bag/pocket. I'd suggest all acids should slowly corrode the beaker (not as flavour text but if you make FS/HCL acid then you have maybe 2-3 mins before the beaker is gone and the entire contents is dumped over you applying touch).
This could lead to a pretty cool traitor chemist beaker where its got an inbuilt cooling mechanism so you can keep a mix at artic temperatures until required (or artbeakers that do something similar). Would also stop nerds like me spending 20-30 minutes filling up a 20k water tank that just deletes medbay.
Just some ideas that would probably be fiddly to implement and probably closer to a complete overhaul of chemistry. Its always been a constant source of balance issues so that might be the best option compared to constantly removing functionality.
Have we considered looking at the interactions between different chems and also temperature stability? Realistically if you mixed CF3 with FOOF even at very low temperatures people would know for a good mile or two around.
These sorts of chemicals are just not stable enough to carry around in a beaker at all. Giving all pyrotechnique chems especially a very high stability cost - if you stick phlog and cf3 together in the same beaker at anything above something like 100K bad things happen. Other interactions like FS acid ruining poisons over time could be added.
The idea being that instead of hellmixes being a case of just chucking all the death chems in, its more of a nuanced and skillful endeavour requiring planning and careful execution - similar to how in genetics you cant just give yourself empowered everything without it going wrong.
This combined with making beaker chems return to ambient temperature over time would give hellmixes a short fuse or you keep having to dump cryo/oxy into it. You probably wouldn't get from chemistry to security before it went off in your pocket.
I think chemicals shouldn't be so portable - carrying around a full beaker of FS acid in your pocket in real life would be fatal. Beakers maybe should splash some contents over you and the floor if you slip or sprint? Even if in your bag/pocket. I'd suggest all acids should slowly corrode the beaker (not as flavour text but if you make FS/HCL acid then you have maybe 2-3 mins before the beaker is gone and the entire contents is dumped over you applying touch).
This could lead to a pretty cool traitor chemist beaker where its got an inbuilt cooling mechanism so you can keep a mix at artic temperatures until required (or artbeakers that do something similar). Would also stop nerds like me spending 20-30 minutes filling up a 20k water tank that just deletes medbay.
Just some ideas that would probably be fiddly to implement and probably closer to a complete overhaul of chemistry. Its always been a constant source of balance issues so that might be the best option compared to constantly removing functionality.