03-02-2022, 07:44 AM
(03-02-2022, 03:05 AM)MetricDuck Wrote: non-resource based implementations of the concept:
- double cool-downs, reduce cool-downs by an amount each time you take a bite of something
- powers are amplified whilst you have a food buff and dampened whilst you don’t. Active spends buff duration and passives decrease length
Hey, hey!
I should say, main motivation is
1. Limit the usefulness of total immunity mutations (Looking at you SMES human) in a way that isn't completely unfair
2. Try to tie it back into an existing system in a way