03-02-2022, 03:05 AM
non-resource based implementations of the concept:
- double cool-downs, reduce cool-downs by an amount each time you take a bite of something
- powers are amplified whilst you have a food buff and dampened whilst you don’t. Active spends buff duration and passives decrease length
- double cool-downs, reduce cool-downs by an amount each time you take a bite of something
- powers are amplified whilst you have a food buff and dampened whilst you don’t. Active spends buff duration and passives decrease length