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make wizard hats vulnerable to acid again
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if I recall, at the time that wizard hats became immune to acid, acid still immediately melted items instead of having the green -> gone period. Given that there is a 8~second period for acided items before they despawn, I feel it may be worth reintroducing acid hatting even on a trial period to see how impactful it is. Wizards on the new acid set would still have a small period to getaway even after being hit with a chemglass, and spare hats are far easier to juggle when you have 8 seconds to swap out an item.
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RE: make wizard hats vulnerable to acid again - by NOOT - 02-28-2022, 12:59 PM

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