02-19-2022, 08:49 PM
(This post was last modified: 02-19-2022, 09:04 PM by Zafhset. Edited 3 times in total.
Edit Reason: more words
)
Some concerns on the split law racks thing :
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Currently when the borgs/AI are found or declared to be rogue, a lot of the crew adopts a kill-all-silicons mindset regardless of whether said borg/AI has done anything yet.
With different law racks affecting different borgs/AIs, you are going to have a lot of innocent silicons taken out and unable to defend themselves as they get targeted for mass elimination by the crew.
Fun for the crew to mess with, but might not be very fun for the borgs/AI involved.
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For separate law racks, the killswitch console will need to follow in the same vein.
if there are borgs/AI operating under different lawsets, it will be super easy for the crew to killswitch those operating under a different lawset, regardless of how well hidden the law rack is.
Rather than play hide and seek with it, crew can (and WILL) simply get the standard law AIs or borgs to let them access the killswitch console and terminate all the affected silicons in a minute.
Again, not very fun for the silicons involved. It is already annoying when some silicons just behave on their own regardless of the shared laws - this will exacerbate the issue with a clear silicon-against-silicon.
---------------
Currently when the borgs/AI are found or declared to be rogue, a lot of the crew adopts a kill-all-silicons mindset regardless of whether said borg/AI has done anything yet.
With different law racks affecting different borgs/AIs, you are going to have a lot of innocent silicons taken out and unable to defend themselves as they get targeted for mass elimination by the crew.
Fun for the crew to mess with, but might not be very fun for the borgs/AI involved.
---------------
For separate law racks, the killswitch console will need to follow in the same vein.
if there are borgs/AI operating under different lawsets, it will be super easy for the crew to killswitch those operating under a different lawset, regardless of how well hidden the law rack is.
Rather than play hide and seek with it, crew can (and WILL) simply get the standard law AIs or borgs to let them access the killswitch console and terminate all the affected silicons in a minute.
Again, not very fun for the silicons involved. It is already annoying when some silicons just behave on their own regardless of the shared laws - this will exacerbate the issue with a clear silicon-against-silicon.