08-28-2013, 07:46 AM
Embolism Wrote:Currently the Medical Director is not particularly fleshed out as a Head job, for a few reasons.
1. The MD doesn't have a "Head" PDA cartridge. The Captain, HoP and CE have Easy Record Deluxe, the RD has the unique SciMaster, but the MD just has the boring old Med-U.
What would be good on a MD's cartridge? The SciMaster would probably fit nicely.
Embolism Wrote:2. The MD doesn't have a unique jumpsuit. It just starts with a generic "black suit", which is the same as the Mortician's suit.
Yeah I noticed that. I think back on donut, the MD had a suit of sorts but I'm not sure.
How would a grey suit with blue tie look? I can recolor the suit in a few minutes, I'd say it would look more "doctor" like.
Embolism Wrote:3. The RD still has all of the MD's access plus more. The SciMaster cartridge also still has a bunch of medical stuff which by rights should be on the MD's unique cartridge instead. Oh and the RD has a hypospray in his office while the MD doesn't.
4. The MD doesn't start with anything special. The CE has an RCD, the RD has a Hand Teleporter, but the MD doesn't even have its own card-locked locker. Granted I'm not sure what semi-rare medical stuff the MD can have, but at least it should have a card-locked locker.
There really does need to be some balancing issues with the RD and the MD.
Call me mad, but I'd say get rid of the RD's access to medical and robotics when pathology is introduced if ever, and introduce a path to pathology to from the west (past the test chamber) so that the RD can access pathology (and genetics via the monkey pen)
That way, MD has Medbay, Robotics, Genetics and Pathology (perhaps also botany for some medical herbs?)
And RD has Science, Botany, Pathology and Genetics. Seen as Science sector consists of jobs rolled into 1, that's a fair balance.
For the MD, give him the hyprospray that RD has (maybe a big hypospray) and a beaker of synthflesh.