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Blindness could use a rework
#1
As someone who sometimes plays a blind character without a VISOR, I think being blind needs a small rework.

Firstly being blind is almost always a choice. It's trivial to to fix eye damage from flashes or welders, and VISORs are scattered all over medbay. It also has the benefit of being undetectable eye protection. Being blind should be treated as a optional way to spice up the game.

The range that blind people can see should be reduced by one tile, 3 tiles is extremally generous and doesn't really sell the idea of not being able to see anything.

There should also be some small quality of life changes, such as being able to see your own emotes, or being able to tell if you've been injected/force-fed (but not if someone's trying to inject/force-feed you). Being able to read doesn't make much sense either.

An idea I'm not 100% sure on is having people around you appear as unknowns and not being able to examine them, however this might be too big of a disadvantage.

Feedback and more ideas would be great!
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Messages In This Thread
Blindness could use a rework - by Rmeaper - 02-08-2022, 06:17 AM
RE: Blindness could use a rework - by MetricDuck - 02-08-2022, 09:20 AM
RE: Blindness could use a rework - by Merlin1230 - 02-08-2022, 09:23 AM
RE: Blindness could use a rework - by Yellow - 02-08-2022, 02:50 PM
RE: Blindness could use a rework - by Rmeaper - 02-08-2022, 03:58 PM

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