08-27-2013, 11:56 AM
I guess I'm alone here, but I actually rather enjoy how the spatial tear works. It can currently be broken by GRAVITY forces, you can also work around it if you have a hand teleporter, of which there are at least three, or a medbay teleporter. You can also use the science teleporter to transport others or yourself around the station.
It is a random nuisance that can as easily play into the hands of security forces (when the traitor or changeling might be trapped in the Scene Of the Crime with several guards around) or benefit the antagonist giving him free reign over a small area for a short period of time.
Much like how communications being suddenly disabled by an event can be extremely useful with the trade off that it is completely random (aside from increased probability as the time increases), spatial tears add an element of complexity to a round that can be extremely useful to anyone capable of modifying their plans at a moments notice and encourage creativity and a bit of mayhem.
- Be creative, there's generally many ways around the problem.
It is a random nuisance that can as easily play into the hands of security forces (when the traitor or changeling might be trapped in the Scene Of the Crime with several guards around) or benefit the antagonist giving him free reign over a small area for a short period of time.
Much like how communications being suddenly disabled by an event can be extremely useful with the trade off that it is completely random (aside from increased probability as the time increases), spatial tears add an element of complexity to a round that can be extremely useful to anyone capable of modifying their plans at a moments notice and encourage creativity and a bit of mayhem.
- Be creative, there's generally many ways around the problem.