01-13-2022, 01:53 PM
(This post was last modified: 01-28-2022, 05:40 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[Balance][input wanted]
About the PR
This adds a short (5s) stun penalty to self cauterization.
Why's this needed?
Frankly, self cauterization is a little overpowered. Anyone who's smart is more than willing to trade 15 brute damage and holding still for a second for a get-out-of-jail free card with bleeding. Adding a stun to self cautery disincentivies people from using it in combat and makes it more realistic; literally burning your blood vessels closed isn't something you do and then continue with whatever task at hand prior.
In summary, this change makes people think a little bit harder as to whether or not they want to self-cauterize, and makes it more immersive when they do.
Changelog
PULL REQUEST DETAILS
[Balance][input wanted]
About the PR
This adds a short (5s) stun penalty to self cauterization.
Why's this needed?
Frankly, self cauterization is a little overpowered. Anyone who's smart is more than willing to trade 15 brute damage and holding still for a second for a get-out-of-jail free card with bleeding. Adding a stun to self cautery disincentivies people from using it in combat and makes it more realistic; literally burning your blood vessels closed isn't something you do and then continue with whatever task at hand prior.
In summary, this change makes people think a little bit harder as to whether or not they want to self-cauterize, and makes it more immersive when they do.
Changelog
Code:
changelog
(u)NightmareChamillian
(+)Self cauterization on the fly now causes a short (5 second) stun.
PULL REQUEST DETAILS