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Crank up maximum random event severity on RP
#6
I think I want to kick off the event a couple more times to see if there are any aspects that make sense to tweak for RP (amount of grump to correct, time to resolve said Grump).  First time I triggered the event it was a treat to watch the confusion, chaos, and teamwork that came out of it.  Also the event relies on the responding crew to have access to the TEG (which for current populations seems like a non-issue).



I'd imagine most disasters by their nature are likely to be a bit more engineering focused but I do like the idea of the ragtag team coming together to save the station.  Some biological threats that can be counteracted by Science and/or Botany could be interesting... 



In regards to giving Engineering shit to do, I think that was what the whole point of the spatial interdictor.  It allows engineering to help mitigate a number of events for the crew. shrug
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RE: Crank up maximum random event severity on RP - by Azrun - 01-10-2022, 11:15 AM

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