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Suggestions about borgs
#18
Totally in favor of making silicon chat stand out more, I'm sure we're all familiar with the issue of people not noticing messages in there.

As far as clickdrag? I don't really see a legitimate problem that it solves because I also don't view people dying in the game as a problem to be fixed unless it involves exploiting game mechanics in some way. I feel like, given everything medical borgs can already do, the already existing limitations are acceptable.

I seriously can't recall the last time I was unable to save someone as a medical cyborg with essentially infinite meds where a sleeper would have been the lynchpin in saving them.

As far as cyborgs and cloning goes, I'm in favor of keeping things the way they are right now. I'm concerned about the downstream affects of a change like this. Human doctors already have massive downsides compared to medical cyborgs and genetics already lives on a bit of an island in terms of interactions. Having to ask for help, even though it can be an inconvenience, does have some affect on driving interactions between players.

Part of the experience of playing the game, as I see it, involves experiencing frustration and annoyance at the incompetence or passivity of individual crewmembers. The more we push towards allowing individual players, regardless of role, to perform tasks outside of their chosen roles without requiring interaction with other players/departments the more we trivialize the roles themselves.

Yes, dealing with incompetence is frustrating. But the only way I know to eliminate that is to completely throw away everything that leads to that frustration, in particular our completely reasonable expectations for other members of the crew. And going in that direction requires us to either embrace a culture of apathy or generalize everything to the point where we never need anyone else. And I don't think that's healthy.
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Messages In This Thread
Suggestions about borgs - by Zerathrax - 01-04-2022, 04:12 PM
RE: Suggestions about borgs - by Cal - 01-04-2022, 04:44 PM
RE: Suggestions about borgs - by Deadvickyart - 01-04-2022, 08:04 PM
RE: Suggestions about borgs - by cyberTripping - 01-04-2022, 08:18 PM
RE: Suggestions about borgs - by Zerathrax - 01-04-2022, 09:35 PM
RE: Suggestions about borgs - by data_err0r - 01-04-2022, 11:08 PM
RE: Suggestions about borgs - by Deadvickyart - 01-05-2022, 12:45 AM
RE: Suggestions about borgs - by Ikea - 01-05-2022, 05:39 AM
RE: Suggestions about borgs - by DioChasek - 01-05-2022, 07:58 AM
RE: Suggestions about borgs - by Mrprogamer96 - 01-05-2022, 11:13 AM
RE: Suggestions about borgs - by aft2001 - 01-05-2022, 11:33 AM
RE: Suggestions about borgs - by Yellow - 01-05-2022, 06:49 PM
RE: Suggestions about borgs - by Zerathrax - 01-05-2022, 08:47 PM
RE: Suggestions about borgs - by Deadvickyart - 01-05-2022, 09:09 PM
RE: Suggestions about borgs - by Mrprogamer96 - 01-05-2022, 11:09 PM
RE: Suggestions about borgs - by Deadvickyart - 01-07-2022, 03:50 AM
RE: Suggestions about borgs - by Nidabutt - 01-07-2022, 03:02 AM
RE: Suggestions about borgs - by AlyasGrey - 01-07-2022, 12:00 PM
RE: Suggestions about borgs - by Frank_Stein - 01-07-2022, 09:39 PM
RE: Suggestions about borgs - by Nidabutt - 01-08-2022, 04:41 AM
RE: Suggestions about borgs - by Ikea - 01-08-2022, 02:57 PM
RE: Suggestions about borgs - by Cal - 01-08-2022, 03:10 PM
RE: Suggestions about borgs - by Ikea - 01-08-2022, 03:18 PM
RE: Suggestions about borgs - by Oremir - 01-10-2022, 12:42 AM
RE: Suggestions about borgs - by Danger Noodle - 01-10-2022, 03:02 AM

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