01-02-2022, 02:12 AM
(This post was last modified: 01-02-2022, 02:13 AM by Nidabutt. Edited 1 time in total.
Edit Reason: Added section about no sec online.
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(12-31-2021, 04:16 AM)THISISANICEGAME Wrote: I think there are a few people that might really enjoy this trait change, there are a lot or rounds where someone just wants to stay in the brig as a gimmick, what if there are no sec officers online though? Do they just stay there until one joins and sees them or the AI helps them out?
I think this entire gimmick would work better as a job though, no worries about access or roundstart equipment then.
I do actually quite like this idea, making it a job rather than a trait that makes you an actual prisoner, without a bunch of extra job-related gear. It might be an idea to allow most antag types to be this role as it would be fitting for an antag to be brigged and would create some very fun possibilities. I especially love it framed as 'well the last shift of sec officers kinda just forgot they were here and left them' so the new set have to find out what the deal is with their mystery inmate.
My very first round of SS13 was on another server as a prisoner and I remember it was actually very useful for helping learn some of the basics of the game, just getting use to the controls and what things you can interact with, without overwhelming me with a huge station all at once. It also gave me a chance to observe security a little bit and understand a little bit about how people interact and play the game. As a more experienced player now, I can say the concept still appeals to me as a fun gimmick to play from time to time, it also opens up the possibility of some kind of prison warden as a role or perhaps a unique security loadout in the same vein to allow for some fun interactions between sec and prisoners, instead of just them being left alone waiting on a timer.
In the case of no sec being online at roundstart it could simply disable the ability to get prisoner and go for the next job in line.