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sec modules should be a thing
#5
(12-25-2021, 08:40 AM)arkand Wrote:
(12-25-2021, 08:18 AM)Zonespace Wrote: Please no, secborgs are godawful off goon and only encourage skirting your laws to validhunt with your AA and thermal vision

i made this for feedback, im not saying that this is a good idea with only the things i mentioned. But on servers like yogstation ive seen borgs with flashes, every module has one iirc and its not broken. The peacekeepers have something close to tasers and they have hyporosprays that inject knockout chems into you. On goon our brobocop has a cardboard tube that deals less stamina damage than humans regenerate. And as the topping flashes nearly instantly drop you onto the ground, and falling down on yogstation is worse because standing up needs time.

Goonstation is not yog and we don't have the same type of balance. Stun weapons are the best of the best on goon and giving them to a supersonic robot with thermals, the ability to bolt doors on command and AA doesn't go well. Like zone says it encourages validhunting and other bad behaviour. 

KO chems just aren't fun and the instant injection of hyposprays makes them even less fun to deal with. Handcuffs are a little less bad but combined with borg stun weapons would be horrible because of their sheer speed so you can't even flash them as a traitor if they're smart. And if you do flash them the borg might have a recovery upgrade that instantly unstuns them at the cost of power so you can't run or fight.

As for your ideas the whitelist is not a good way to implement it and I have no idea what the HoP whitelist unless you mean the HoS whitelist and restricting more things to the HoS isn't a great solution as they are already starting to get a bit bloated. I'm not sure if you understand just how long 1k rounds is especially for a person that can only get 1 or 2 in per day. 50-80 rounds is still a huge time investement.
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Messages In This Thread
sec modules should be a thing - by arkand - 12-25-2021, 03:06 AM
RE: sec modules should be a thing - by Zonespace - 12-25-2021, 08:18 AM
RE: sec modules should be a thing - by arkand - 12-25-2021, 08:40 AM
RE: sec modules should be a thing - by Danger Noodle - 12-27-2021, 02:58 AM
RE: sec modules should be a thing - by Zonespace - 12-28-2021, 12:02 AM
RE: sec modules should be a thing - by Marc - 12-27-2021, 08:10 AM
RE: sec modules should be a thing - by Nidabutt - 12-27-2021, 01:41 AM
RE: sec modules should be a thing - by arkand - 12-27-2021, 03:42 AM
RE: sec modules should be a thing - by arkand - 12-27-2021, 07:40 AM
RE: sec modules should be a thing - by aft2001 - 12-27-2021, 04:47 PM
RE: sec modules should be a thing - by Tiresoup - 12-29-2021, 08:33 AM

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