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[CLOSED PR] Adds Pixel Shifting
#6
One problem with this IMO is that it makes the hitboxes for people not line up with where they actually are if you can shift a significant distance off the tile you're on. In both of the images you posted as examples for the PR I could imagine trying to shoot *past* someone doing this on a tile and hitting them when it looks like they should be safe. Especially the bottom pic, it looks as if you should be able to walk on the same tile the roboticist is on even.

I don't particularly hate the idea though I think visual position lining up to expectations for hitboxes is really important for the game reading well. You should always look like you're on the tile you're on. Might just be an issue with the distance you can go being too large though.
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Messages In This Thread
[CLOSED PR] Adds Pixel Shifting - by github_bot - 12-24-2021, 10:45 PM
RE: [PR] Adds Pixel Shifting - by TDHooligan - 12-25-2021, 07:09 AM
RE: [PR] Adds Pixel Shifting - by Zonespace - 12-25-2021, 07:34 AM
RE: [PR] Adds Pixel Shifting - by TDHooligan - 12-26-2021, 06:51 AM
RE: [PR] Adds Pixel Shifting - by Frank_Stein - 12-26-2021, 08:31 PM
RE: [PR] Adds Pixel Shifting - by Zonespace - 12-27-2021, 07:23 PM
RE: [PR] Adds Pixel Shifting - by Flaborized - 12-26-2021, 11:31 PM
RE: [PR] Adds Pixel Shifting - by Frank_Stein - 12-27-2021, 11:30 PM
RE: [PR] Adds Pixel Shifting - by Sov - 12-28-2021, 02:17 PM
RE: [PR] Adds Pixel Shifting - by Zonespace - 12-28-2021, 03:04 PM
RE: [PR] Adds Pixel Shifting - by Froggit_Dogget - 12-28-2021, 03:08 PM

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