12-26-2021, 11:56 AM
(This post was last modified: 12-26-2021, 12:06 PM by Ikea. Edited 1 time in total.)
Its important to note security can act reasonably and well within the rules, and still fuck over antags. If someone is doing crime, especially crime that threatens crews lives (which is more then reasonable for antags to do), it is reasonable for security to go against them and try to arrest them. Not to mention in this specific case, its an emergency alert, going in guns blazing is pretty fair considering a security officer is presumably in mortal danger. Many times security overwhelming antags is not a rules/cultural issue and instead is a mechanical one. That being said, if roleplay security is overwhelming, I dont think a weird server mechanical divide is the way to go about it. This mechanical difference seems weird. Not to mention, if its an issue on roleplay, once classic security gets robust again it will likely be an issue there too. I feel as if nerfs like the suggested sound cue, delays in between pressing button and it being sent, giving less info from an alert, some combination of the three, or stuff like putting a minimum pop requirement on ntso would be much better way to dealing with rp sec being overwhelming.