12-25-2021, 03:06 AM
We should reintroduce security modules with a few things to hopefully make it less of a shit situation, but as i wasnt around back then so i dont know the actual problems and tools they had.
To begin i think that people who dont have security access cant command borgs with sec modules about sec stuff. This is the same as a staffie cant tell the ai to set a captain to arrest as the staffie doesnt have access to the security records and secmate. This should prevent problems like people without sec-access telling sec-module borgs to go arrest someone or not to arrest them.
Secondly to stop law breaking sec modules should be tied to the hop whitelist/should only be accesible to people who played 50-80 borg+ai rounds/people who played 1000 rounds. If the requirments arent met, the borgs/ais should should just be given another module of their choice, if theres multiple ais the one that doesnt meet the requirments cant choose the shell with the sec-module.
Thirdly i think that sec modules shouldnt be very over powered in combat. I think they should have a 5 time use flash, 3 time use baton, a self recharging taser (3 shots, 20 seconds to recharge a shot) and paper cuffs(3 uses and 3 seconds to break out of). To recharge the flash, baton, and paper cuffs the cyborg must stay in a docking station for 60 seconds.
And as for their non combat tools:
forensics scanner, food synthesizer, whistle and ticket writer with all of the default tools.
To begin i think that people who dont have security access cant command borgs with sec modules about sec stuff. This is the same as a staffie cant tell the ai to set a captain to arrest as the staffie doesnt have access to the security records and secmate. This should prevent problems like people without sec-access telling sec-module borgs to go arrest someone or not to arrest them.
Secondly to stop law breaking sec modules should be tied to the hop whitelist/should only be accesible to people who played 50-80 borg+ai rounds/people who played 1000 rounds. If the requirments arent met, the borgs/ais should should just be given another module of their choice, if theres multiple ais the one that doesnt meet the requirments cant choose the shell with the sec-module.
Thirdly i think that sec modules shouldnt be very over powered in combat. I think they should have a 5 time use flash, 3 time use baton, a self recharging taser (3 shots, 20 seconds to recharge a shot) and paper cuffs(3 uses and 3 seconds to break out of). To recharge the flash, baton, and paper cuffs the cyborg must stay in a docking station for 60 seconds.
And as for their non combat tools:
forensics scanner, food synthesizer, whistle and ticket writer with all of the default tools.