12-20-2021, 06:37 PM
Having played on stations that have a self-destruct terminal, I feel a bit "eh" about this, I don't really see a need. The uses for it in a normal round go as follows:
- The captain can request nuke codes from centcomm (admins) to use, they very rarely ever get accepted, nevermind used.
- If nuclear operatives lose their bomb, they can use the nuclear charge instead.
- Lone Operatives are required to use the nuclear charge, after securing the disk.
- Traitors can have an objective to steal the plutonium core from inside the bomb, disabling it from use for the round
The only one that semi-consistently happens out of those is the traitor theft one, which does *pretty much* the opposite of what the nuclear charge is meant to do.
- The captain can request nuke codes from centcomm (admins) to use, they very rarely ever get accepted, nevermind used.
- If nuclear operatives lose their bomb, they can use the nuclear charge instead.
- Lone Operatives are required to use the nuclear charge, after securing the disk.
- Traitors can have an objective to steal the plutonium core from inside the bomb, disabling it from use for the round
The only one that semi-consistently happens out of those is the traitor theft one, which does *pretty much* the opposite of what the nuclear charge is meant to do.