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Micro/Macro bombs should have a ~3 second timer.
#19
I remember someone somewhere making the suggestion to remove macrobombs, and I feel like that could help alleviate this. They have the same cost and power as 12 microbombs, so you could still macrobomb just fine, you'd just need to knowingly buy each implanter rather than hitting the "give me a big bomb" button once and being locked in. It's a subtle and largely psychological difference, but I cant help but feel like it would cut down on the incredibly low effort play. It's a lot easier to realize or decide you dont want to go through with something when there's more of a process involved: buying something online from a store that saved your credit card vs buying something from a store that you have no account for yet is a good comparison, I think.

It's the difference between "haha explosions funny" -> buy bomb -> explode
and
"haha explosions funny" -> start buying bombs -> "hmm well maybe i could buy some tac grenades too" -> etc etc -> cause more varying trouble and then explode less hard
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RE: Micro/Macro bombs should have a ~3 second timer. - by cyberTripping - 12-20-2021, 06:13 AM

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