Thread Rating:
  • 5 Vote(s) - 3.4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tracking Implant - Remove Teleportation Target
#39
Well, regardless, I do not believe the correct measure would be to overhaul the way an entire class of items work in order to deal with a problem with one specific item of that class. The easiest solution would be to specifically target the problem and remove or limit the actual offending feature in some way. Maybe getting a good enough bead on the implant to teleport to it stresses the delicate, microscopic circuitry, and doing it too many times in a medium timespan runs the risk of totally shorting the implant out, permanently rendering it useless.

This would preserve most of the utility for azoning or whatever else, while making it so that rapidly teleporting over and over (as described in the OP) would completely fry the implant almost immediately and save the victim the trouble of having to remove it themselves.
Reply


Messages In This Thread
RE: Tracking Implant - Remove Teleportation Target - by cyberTripping - 12-17-2021, 08:06 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)