12-16-2021, 12:33 AM
(This post was last modified: 12-16-2021, 12:36 AM by Haprenti. Edited 1 time in total.)
(12-14-2021, 02:26 PM)pali6 Wrote: In theory this way it could easily happen that two servers that cooperate keep sending each other stashes of goods to preserve them across rounds so you get QM starting with 10 C-sabers each round.
One fix for that particular thing would be to "lock" the stations once an exchange has been made. If server 1 sends something to server 2 and server 2 accepts it, then server 2 can only exchange things with server 1 as long as server 1 is in the same round the first exchange was made in, and a new round on server 1 wouldn't be able to exchange things with server 2 as long as that first round isn't over.
For the feature in general, it could work with a blacklist, perhaps using the same list as the ruckingenur one, or having some numerical restrictions, item-specific, with the in-lore excuse of the package having to go through "NT customs".