12-14-2021, 02:26 PM
There are code issues about this but those are incidentally getting better due to an unrelated project. But that doesn't mean the code will ever get to the stage where a full cross server serialization and deserialization of arbitrary objects is possible without bugs. However, there are also balance concerns. Things which are designed to be one-off are no longer as such. Moreover it runs into the issue of someone logging into two servers and sending items to themselves across them etc etc. In theory this way it could easily happen that two servers that cooperate keep sending each other stashes of goods to preserve them across rounds so you get QM starting with 10 C-sabers each round. I think overall this would be fun but also it's important to consider the concerns and downsides of it.