11-29-2021, 01:07 AM
(11-28-2021, 03:55 PM)Cal Wrote:(11-28-2021, 03:39 PM)Drasher Wrote: not taking anything with you seems a bit severe though, especially since anything you drop (like tools or your beacon) would be trapped in there with no recovery
if its not this way at the minimum, smart people will still rush in and grab gamer gear and leave.
These emergency beacons don't really seem like a topic related to rushing gamer gear, seeing as you could just as well do it with the port-a-sci remote right now?
IMO the port-a-sci remote change was so that you would have to actually do prep-work *before* getting trapped in a situation, by getting the remote, instead of just being able to send the remote to anyone's PDA when they are already in a bad situation.
Thus I think it would be fine to keep items when teleporting back, I mean, you can already do that with the port-a-sci right now if you are RD or the RD gives it to you.
I think sensible solutions to this azone issue could be
* beacons that can only return you from an azone (like Drasher said), which you would need to take with you. I don't see any problems with letting people keep their stuff with this, seeing as the port-a-sci can already do this.
* something similar to recaller artifacts, which would return the person after a specific time is up, this could take the shape of some stationary recaller object in telesci, or something like a wearable watch that pulls you back to the spot you put it on after a set time period?
* just making the telesci remote start in telesci, so an adventure team can take it, but this would be very prone to some turbonerd scientist just taking it even though they do not plan to go on an adventure.
Long story short, I do not see how this relates to loot from adventure zones at all. You can already bring loot home with you via port-a-sci. If there were a problem with allowing people to escape instantly with loot, we would already have it and the addition of another way to get out would not change anything.