11-27-2021, 02:58 PM
(11-27-2021, 02:49 PM)TDHooligan Wrote: if you think objectives are worthless consider that they aren't for everyone - but for someone with no idea of what a traitor can/should do, they give a good direction. there's a reason they were coded up in the first place.
I agree. I don't think removing objectives is a smart idea, neither is it to remove fail conditions from said objectives. Even if Goon does not enforce the objectives as per rules it's still a play style choice to follow those objectives and care about being graded by the game, and I think it is a very valid play style with massive room for player expression regardless of what objectives you get - you're not told _how_ to complete those objectives after all.