11-13-2021, 10:55 PM
(11-13-2021, 11:47 AM)Flourish Wrote: Two pretty significant issues that were brought up during the round were (1) the ambiguity around silicons and how people treat them (2) the ambiguity around rogue/splinter nations and in-fighting.
For the former, I'm open to any suggestions for how to make silicon players' experiences better. Do you think it'd be good if they were essentially free agents and could work with any nation (and so don't necessarily have to listen to the UN), or would we prefer something more like a silicon nation?
Having played a cyborg during the event, this was my biggest issue; silicons didn't really have any purpose or role during the round. With default laws and being at the mercy of medbay as Cal said, it was difficult to find our place (we mostly ended up being ignored or treated as property which was weird). I like the idea of being "assets", and I think that could be pushed more; nations should want to have silicons siding with them due to their versatility, either through law changes or through treaties. A silicon nation could be fun; maybe they start off with (modified, for the purpose of the event) basic laws, and have the AI present in the initial meeting as a representative. Having espionage involving someone breaking into upload in order to force, through laws, silicons to side with a particular department/nation would also give players another way to gain the upper hand during a war for example.
Goals in general for the nations would help a lot, as I noticed that the round was a little slow to start with the early UN meetings floundering a bit due to lack of direction. Maybe there is neutral territory that departments want to claim? Or a stockpile of resources for departments to find and declare war/a treaty over? It might help with giving a direction to steer the roleplay towards!
Traders should definitely all be on-station; could be worth disabling the regular merchant random event, and having traders set up permanent shop in those locations. Would be easier on a larger map that more people are familiar with too. I like the idea of loading little pre-made map builds onto the map (I think this is what happened during the event?), to make them striking enough to stand out to players.
Last bit of feedback is that I definitely think signups are a good idea for Captain and also maybe just department heads in general! The google form you mentioned would work really well, especially as roles like Captain definitely seemed to be a bit of information overload and stress during the round.
All in all, regardless of my feedback and issues during the round, I think the event was still a blast, and it's a unique and fun playstyle that I'd love to see happen more often. As I mentioned on discord, growing pains are kind of destined to happen and it went really well regardless! These recent RP events have been great, ty admins for hosting them!