11-13-2021, 02:33 PM
I think establishing some more concrete prompts or directives for each nation at the beginning of a round could help drive RP, or at least make the first hour or so feel less empty. I'm not sure if this is something a lot of people experienced but I ended up rolling Scientist and I was pretty lost on what to do beyond Make Weapons as per the RD's commands. introducing some driving forces with more detail than a vague "it's us vs them" could really help people avoid low-RP violence and directionless chaos, which could really improve the overall flow of a round!