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[CLOSED PR] Adds the ability to combine a breathing mask with a clown/mime mask to...
#8
I think this is a good change. I have played for a pretty long time and a lot of it was spent as a clown. Nowadays playing as a clown isn't a "flex" it's what you do with the role.

The jobs aren't even harder than default compared to most others so it's not a hard mode thing the closest thing to a handicap that I can see is the clown's clumisness and slipping but that applies to a small amount of actions which can be avoided pretty easily and slipping is random chance. The mime's inability to speak isn't that bad since you can use your PDA if you really need to.

Goon has evolved a lot since the old days, clowns and mimes are a good example of it. Now they're not "pain" roles (which is a pretty dumb thing to have anyways imho) they're fun roles that allow you to do more than usual, what you do with that will change how people see you and either earn you respect or hatred depending on how good your performance/attiude towards others is. Like just look at clowns on some other servers, they're valid to everyone for just existing and that really isn't fun for new players or anyone who wants a good time but it is a "flex" role. Not being able to wear a fun looking mask because some traitor used a TTV isn't a handicap or a flex.


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RE: [PR] Adds the ability to combine a breathing mask with a clown/mime mask to create... - by Danger Noodle - 11-12-2021, 09:13 AM

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