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[PR] Consistent and Fun Surgery Improvements
#3
I agree with your passive voice suggestion. Having exact fail % could at least be useful for the guides so you are more informed, but I agree it's not as necessary as better explanation why you fail in the first place.

I want to be able to do multi hand surgery, as the whole rest of the game is ambidextrous and lets me juggle tools the whole way through. Why not surgery? I prefer lung and kidney surgery to eye surgery because the system only really needs to know the final step to have an idea which organ I'm operating on. It's really annoying otherwise and intentionally gimps you for little benefit overall.

Clamping will be better solved through more informative fail messages so you at least know where to start looking for a solution why your patient keeps bleeding so much.

Harm intent for limbs to remove them, but what does that make of other intents? What would help intent do, blood letting? Severing nerves?

The spoon can't just be used for one surgery and nowhere else. It needs to have more purpose like the rest of the tools -  scalpel saw scissors see a lot of use even outside of surgery. What value does the spoon even have if you're not doing the eyes? Shouldn't tools be more versatile than this? 

For chest item surgery, if it can just be scalpel with no overlap with other implant surgeries like removing bullets then I have no issues. Otherwise I suggested the scissors to separate the two so it's easier to tell what the surgeon wants.

Thx for your post and a new perspective on the issue! I agree with you on having better information delivered to the player so first time surgeons at least have a general idea what they can do better.
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RE: Consistent and Fun Surgery Improvements - by Crystalwarrior - 11-10-2021, 09:59 PM

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