10-30-2021, 02:04 PM
(This post was last modified: 10-30-2021, 02:23 PM by Filthy Steve. Edited 1 time in total.)
I mean that's the norm for stuff like Left 4 Dead and Cataclysm DDA and whatnot. To be fair, I think the idea kind of has potential since like while we do have stuff like Revs and Golems, we don't really have an antag type that's both a group of players like Revs or Nukies plus NPCs like Golems.
EDIT: To clarify, yeah, I imagine it could work well by doing it almost L4D style. The generic zombies are NPCs as they are now, but the special zombies are player-controlled like in L4D.
Maybe have it that the players are like ghosts/blob minds can 'possess' a regular zombie, turning it into one of the special infected. Whenever they die, there's a cooldown before they can respawn/possess another zombie. That way the crew can try and quickly kill the mob before more player controlled, stronger, zeds spawn in.
EDIT: To clarify, yeah, I imagine it could work well by doing it almost L4D style. The generic zombies are NPCs as they are now, but the special zombies are player-controlled like in L4D.
Maybe have it that the players are like ghosts/blob minds can 'possess' a regular zombie, turning it into one of the special infected. Whenever they die, there's a cooldown before they can respawn/possess another zombie. That way the crew can try and quickly kill the mob before more player controlled, stronger, zeds spawn in.