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Borg Upgrade QoL
#4
I've been thinking about this lately (as I've been sketching ideas for new cyborg chassis styles and considering how to implement them). I agree with Ikea on not really seeing balance issues when it comes to allowing borgs to choose models, as regardless of style, the easiest way to take down a borg is the same either way (and borgs already start with what is considered the best model by default). Maybe an option to choose the model when you select your initial upgrade? Either that or traits (mostly works best if you have a borg-specific character save).

Re: Interaction; I honestly find that relying on roboticist and borg interaction to change parts isn't that fun. Very often you encounter roboticists who aren't that interested in building or maintaining cyborgs aside from constructing a cyborg shell for the AI at roundstart; I most often see surgery/augmentation-focused roboticists more than anything. I don't think giving borgs an option to choose a frame/parts once per round upon initializing or latejoining would be much of an issue. If anything, I'd like to see more borg chassis upgrades that are worth getting and have specific/unique traits, and require that roboticist and borg cooperation to have them installed.
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Messages In This Thread
Borg Upgrade QoL - by Kamikaze Mongoose - 10-27-2021, 10:05 AM
RE: Borg Upgrade QoL - by Bartimeus - 10-27-2021, 10:39 AM
RE: Borg Upgrade QoL - by Ikea - 10-27-2021, 01:13 PM
RE: Borg Upgrade QoL - by walpvrgis - 10-27-2021, 03:52 PM
RE: Borg Upgrade QoL - by BatElite - 10-28-2021, 01:46 PM

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