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Wig Trait
#4
I think this is a good idea, but from my experience messing with customization code, it could be pretty hard to implement. That's not a strike against it. It just might mean you end up with a thread of people agreeing but it might never be implemented. If the wig were randomly generated from a subset of possible hairstyles and colors, that could be a lot more straightforward. Another solution would be for it to not be a trait, but rather a device in the barbershop that lets players make wigs. I'll list a few problems the implementation will face. This isn't to argue against it, but to give people who might want to work on this project a chance to think about some of the problems they will need to overcome.

* Players will probably need two sets of color variables to separate out mutant race colors from hair colors. This will require changes to the player save file and the solution will need to be able to work with existing save files so people don't lose their saved characters with the change.

* What should happen when a role has round start headgear? Should the wig start as a trinket in their backpack? Should it always start that way? That would probably be easier to implement and less likely to cause issues down the road.

* There will need to be changes to the character selection UI. How should this be handled for humans and mutant races?
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Messages In This Thread
Wig Trait - by IPingu - 10-20-2021, 10:21 AM
RE: Wig Trait - by unfunnyperson - 10-20-2021, 10:30 AM
RE: Wig Trait - by Danger Noodle - 10-20-2021, 10:49 AM
RE: Wig Trait - by Splints - 10-20-2021, 10:55 AM
RE: Wig Trait - by getbrecked - 10-20-2021, 01:11 PM
RE: Wig Trait - by zjdtmkhzt - 10-20-2021, 01:42 PM
RE: Wig Trait - by kyle2143 - 10-20-2021, 04:34 PM
RE: Wig Trait - by zjdtmkhzt - 10-20-2021, 06:15 PM
RE: Wig Trait - by Frank_Stein - 10-20-2021, 08:41 PM
RE: Wig Trait - by zjdtmkhzt - 10-21-2021, 06:52 AM

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