Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ai ideas
#5
To be honest, I don't think you'd be able to code that. You'd have to make cameras store information. As for the AI portion, it'd make the AI a little too strong. A good AI (and good players) who know the map can call out last known locations. If someone's last known location was the owlry on Cog 1, you know there are two potential exits. And that just takes the fun out of the second exit: A getaway point to slip in to the rigging of the station. It'd also make cutting cameras pretty pointless, unless you deleted the information stored on that camera.
Reply


Messages In This Thread
Ai ideas - by Kelpo - 10-18-2021, 04:13 PM
RE: Ai ideas - by Cal - 10-18-2021, 04:59 PM
RE: Ai ideas - by Ikea - 10-18-2021, 05:08 PM
RE: Ai ideas - by THISISANICEGAME - 10-18-2021, 06:53 PM
RE: Ai ideas - by swinglow20 - 10-18-2021, 08:20 PM
RE: Ai ideas - by aft2001 - 10-19-2021, 08:15 AM
RE: Ai ideas - by Tiresoup - 10-19-2021, 01:47 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)