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Wizards and Stuncasting
#4
Probably just an oversight tbh. Wizard Cluwning/Polymorphing should not be shorter than the port-a-brig's action bar to place a prisoner inside.
I'm not saying to increase the time for Cluwn/Poly, obviously not. However maybe decrease the port-a-brig's Action bar time by a second or so.
I like the increase of the time but it definitely shouldn't take longer than Cluwne/Poly.

Along with that, I don't know if it's true as I don't code-dive but It seems the werewolf is a little more resistant to stuns than other antags.
I don't want my only method to capture them become ineffective due to the action bar's increased time.
If a werewolf is going to get up and maul me before I can capture it, I'm just going to kill it.

The ling should be fine. This is a perfect opportunity for them to sting/shamble.
(Though they already did this perfectly fine with the previous time slot, this might give them an extra second or two to think and shamble!)
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Messages In This Thread
Wizards and Stuncasting - by RGBDeadSilent - 10-18-2021, 12:58 AM
RE: Wizards and Stuncasting - by THISISANICEGAME - 10-18-2021, 02:30 AM
RE: Wizards and Stuncasting - by RGBDeadSilent - 10-18-2021, 02:40 AM
RE: Wizards and Stuncasting - by Chayot - 10-18-2021, 02:28 PM
RE: Wizards and Stuncasting - by THISISANICEGAME - 10-18-2021, 02:51 PM
RE: Wizards and Stuncasting - by Ikea - 10-18-2021, 04:46 PM
RE: Wizards and Stuncasting - by kyle2143 - 10-18-2021, 02:32 PM
RE: Wizards and Stuncasting - by Lady Birb - 10-18-2021, 03:17 PM
RE: Wizards and Stuncasting - by Froggit_Dogget - 10-18-2021, 05:35 PM

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