10-14-2021, 06:10 PM
I'm more in favor of the tracker idea. I think the most interesting part of rev is generally within the first 30 minutes so I'm not a fan of potentially belaboring the round past 1 hour. At some point you have to just let the team that controls most of the station and crew do the thing and win.
So I'd say teleport syndicate/NT head trackers next to all living heads simultaneously at some point 35-45 minutes in. These trackers would lock on to a random living head from the opposing team and then re-lock on a new head when their target dies, so no more hiding. The team with more heads alive would get more trackers for playing better, trackers encourage confrontation, and that forced confrontation will favor the strongest team.
Other servers sometimes use death squads, but as an ending to a round I don't think it's very satisfying. Sure, it gives ghosts something to do, but you could accomplish the same thing by just helping the round end earlier.
So I'd say teleport syndicate/NT head trackers next to all living heads simultaneously at some point 35-45 minutes in. These trackers would lock on to a random living head from the opposing team and then re-lock on a new head when their target dies, so no more hiding. The team with more heads alive would get more trackers for playing better, trackers encourage confrontation, and that forced confrontation will favor the strongest team.
Other servers sometimes use death squads, but as an ending to a round I don't think it's very satisfying. Sure, it gives ghosts something to do, but you could accomplish the same thing by just helping the round end earlier.