10-14-2021, 12:50 PM
(This post was last modified: 10-14-2021, 01:18 PM by phyvo. Edited 5 times in total.)
If you try play detective as sec and try to arrest anyone, you better make sure that person is in the process of actively killing people. The crew doesn't trust you and will probably screw up your arrest in every way they can unless the crime is obvious.
Unfortunately doing any kind of sleuthing is really hard on main. Fingerprints and security cameras are all you've really got. In all the rounds that I've played detective I've gotten valid bloodstains from a crime scene for a bloodtrak all of one time and luminol does nothing when no one even bothers to clean up their murder. The amount your sleuthing matters is also directly proportional to the competency of Security. If you have a bunch of new seccies on your team you can shout that someone is being murdered by a ling at QM and by the time sec gets there 5 minutes will have passed. Generally the more chatter on your security channel the better.
If you are actually getting somewhere with fingerprints be sure to have notepad open to copy/paste and compare. If someone is wearing insuls you can get their glove ID just by scanning them. Almost nobody bothers to hide their gloves and then you can compare their insuls to the crime scene from your notepad.
I forget whether it's a verb or an emote, but use "monologue" in different rooms to automatically jabber on in space noir style. You can also listen to some noir audiobooks/watch some film noir, then once you're comfortable do some creative monologuing yourself over the radio, or monologue into a few tape recorders and leave them lying around on loop. Some people will hate you for it. They are naive and don't have enough experience with the criminal underworld to know why the monologue is so important.
Another thing that's fun to do is to get an undercover ID from the HoP so you can pose as a staffie. You won't actually infiltrate anything but you will seem like no threat so when someone busts out the crime you can give them a nasty gun-shaped surprise. Keep your badge on you to flash at important people who question why you "broke" into security.
Also, you can always just get a cyberliver and get drunk. You're the detective, you don't have to help anyone and you can be as jaded as you want without breaking character.
As for those specific rounds:
Blob: Usually blob doesn't spawn on mixed rounds except as random event later. If it's a full on blob round just forget that you're a detective and fight the blob. The round probably won't be long there's nothing detective-y to do. Your gun is useless.
Nuke: If you wear your thermals you can catch cloakers trying to flank in the halls and can approach dark areas pretty safely. You already come armed so you can skirmish with nukies earlier than the rest of the crew can, but approach with caution (e.g. locker blocker) with the intent of getting them to waste their resources more than anything else. If the armory opens you should suit yourself up so you have backup weapons. You can also get meds so bring some. Other than that you're pretty much the same as the rest of the crew. You're not going to be solving cases here.
Wizard: Can appear in mixed rounds so there's a chance for you to do less violent stuff with the other antags. As far as the wizards themselves go though they are either "peaceful" or they are loud and murderous. Use lethals to kill them. Even if they heal the embedded bullets will continue to do organ damage and force them to do self surgery somewhere. You have limited ammunition, make it count and unload it into them when you get the chance. Other than that standard anti-wizard protocols apply (such as breaking into chem to make explosive/lethal glasses). I suppose if your AI isn't good you can help sec by just watching wizards move around on cameras.
edit: oh god I forgot spy stickers
I love spy stickers. I don't think I've figured out the best way to use them but they're just dang fun. Generally, putting them on a person seems to get more information than just sticking them on tile. Tagging medical is a good way to fill your chat with useless rubbish. Instead tag people from more isolated departments like botany, engineering, mining, or sometimes QM. I haven't tried tagging the crusher yet but disposals should be a good target. Might also try tagging the captain, HoP, or secoffs (who always seem to get themselves killed).
Potentially you could also tag yourself and/or one sticker in sec next to an intercom with the mic on. Then there's backup in case you die/your radio gets removed, and if security/AI wants they can tap into your network any time using the intercom mic.
Unfortunately doing any kind of sleuthing is really hard on main. Fingerprints and security cameras are all you've really got. In all the rounds that I've played detective I've gotten valid bloodstains from a crime scene for a bloodtrak all of one time and luminol does nothing when no one even bothers to clean up their murder. The amount your sleuthing matters is also directly proportional to the competency of Security. If you have a bunch of new seccies on your team you can shout that someone is being murdered by a ling at QM and by the time sec gets there 5 minutes will have passed. Generally the more chatter on your security channel the better.
If you are actually getting somewhere with fingerprints be sure to have notepad open to copy/paste and compare. If someone is wearing insuls you can get their glove ID just by scanning them. Almost nobody bothers to hide their gloves and then you can compare their insuls to the crime scene from your notepad.
I forget whether it's a verb or an emote, but use "monologue" in different rooms to automatically jabber on in space noir style. You can also listen to some noir audiobooks/watch some film noir, then once you're comfortable do some creative monologuing yourself over the radio, or monologue into a few tape recorders and leave them lying around on loop. Some people will hate you for it. They are naive and don't have enough experience with the criminal underworld to know why the monologue is so important.
Another thing that's fun to do is to get an undercover ID from the HoP so you can pose as a staffie. You won't actually infiltrate anything but you will seem like no threat so when someone busts out the crime you can give them a nasty gun-shaped surprise. Keep your badge on you to flash at important people who question why you "broke" into security.
Also, you can always just get a cyberliver and get drunk. You're the detective, you don't have to help anyone and you can be as jaded as you want without breaking character.
As for those specific rounds:
Blob: Usually blob doesn't spawn on mixed rounds except as random event later. If it's a full on blob round just forget that you're a detective and fight the blob. The round probably won't be long there's nothing detective-y to do. Your gun is useless.
Nuke: If you wear your thermals you can catch cloakers trying to flank in the halls and can approach dark areas pretty safely. You already come armed so you can skirmish with nukies earlier than the rest of the crew can, but approach with caution (e.g. locker blocker) with the intent of getting them to waste their resources more than anything else. If the armory opens you should suit yourself up so you have backup weapons. You can also get meds so bring some. Other than that you're pretty much the same as the rest of the crew. You're not going to be solving cases here.
Wizard: Can appear in mixed rounds so there's a chance for you to do less violent stuff with the other antags. As far as the wizards themselves go though they are either "peaceful" or they are loud and murderous. Use lethals to kill them. Even if they heal the embedded bullets will continue to do organ damage and force them to do self surgery somewhere. You have limited ammunition, make it count and unload it into them when you get the chance. Other than that standard anti-wizard protocols apply (such as breaking into chem to make explosive/lethal glasses). I suppose if your AI isn't good you can help sec by just watching wizards move around on cameras.
edit: oh god I forgot spy stickers
I love spy stickers. I don't think I've figured out the best way to use them but they're just dang fun. Generally, putting them on a person seems to get more information than just sticking them on tile. Tagging medical is a good way to fill your chat with useless rubbish. Instead tag people from more isolated departments like botany, engineering, mining, or sometimes QM. I haven't tried tagging the crusher yet but disposals should be a good target. Might also try tagging the captain, HoP, or secoffs (who always seem to get themselves killed).
Potentially you could also tag yourself and/or one sticker in sec next to an intercom with the mic on. Then there's backup in case you die/your radio gets removed, and if security/AI wants they can tap into your network any time using the intercom mic.