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wizard mobility spell nerfs
#9
I am almost convinced this is a kneejerk in response to my wizard round 1-2 days ago, where you left because I kept evading you (this is despite you killing 2/4ths of the wizards present with dual laser guns 10 minutes in).

Wizards tend to be limited to loud gameplay (unless we're talking about peaceful wizards), and they need all the abilities they can get to survive the throng of crew after their heads with various tools/guns/chems.
These recommended changes would result in wizards who try to properly antagonize the crew dying off relatively faster.
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Messages In This Thread
wizard mobility spell nerfs - by unfunnyperson - 10-12-2021, 06:10 AM
RE: wizard mobility spell nerfs - by zjdtmkhzt - 10-12-2021, 06:20 AM
RE: wizard mobility spell nerfs - by UrsulaMejor - 10-12-2021, 09:55 AM
RE: wizard mobility spell nerfs - by KikiMofo - 10-12-2021, 10:06 AM
RE: wizard mobility spell nerfs - by Zonespace - 10-12-2021, 09:08 PM
RE: wizard mobility spell nerfs - by KikiMofo - 10-12-2021, 08:26 PM
RE: wizard mobility spell nerfs - by Zafhset - 10-12-2021, 09:26 PM
RE: wizard mobility spell nerfs - by MomoBerry - 10-13-2021, 05:12 AM
RE: wizard mobility spell nerfs - by KikiMofo - 10-13-2021, 12:08 PM
RE: wizard mobility spell nerfs - by Ikea - 10-13-2021, 02:15 PM
RE: wizard mobility spell nerfs - by zjdtmkhzt - 10-13-2021, 11:55 PM
RE: wizard mobility spell nerfs - by Ikea - 10-14-2021, 01:20 PM
RE: wizard mobility spell nerfs - by Cal - 10-14-2021, 07:23 AM

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