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wizard mobility spell nerfs
#8
(10-12-2021, 10:32 AM)unfunnyperson Wrote:
(10-12-2021, 10:06 AM)KikiMofo Wrote: The whole point of wizards is to get in and out quickly.

These nerfs would still allow that but not to the point where a careful wizard is almost impossible to catch. Having a wizard suddenly appear, cast magic missile and poly/cluwne/shocking grasp, and vanish within seconds leaving no room for chase isnt very fun.

This is kind of completely what goon wizard is based around and nerfing mobility and touching nothing else is a poor way of fixing that.
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Messages In This Thread
wizard mobility spell nerfs - by unfunnyperson - 10-12-2021, 06:10 AM
RE: wizard mobility spell nerfs - by zjdtmkhzt - 10-12-2021, 06:20 AM
RE: wizard mobility spell nerfs - by UrsulaMejor - 10-12-2021, 09:55 AM
RE: wizard mobility spell nerfs - by KikiMofo - 10-12-2021, 10:06 AM
RE: wizard mobility spell nerfs - by Zonespace - 10-12-2021, 09:08 PM
RE: wizard mobility spell nerfs - by KikiMofo - 10-12-2021, 08:26 PM
RE: wizard mobility spell nerfs - by Zafhset - 10-12-2021, 09:26 PM
RE: wizard mobility spell nerfs - by MomoBerry - 10-13-2021, 05:12 AM
RE: wizard mobility spell nerfs - by KikiMofo - 10-13-2021, 12:08 PM
RE: wizard mobility spell nerfs - by Ikea - 10-13-2021, 02:15 PM
RE: wizard mobility spell nerfs - by zjdtmkhzt - 10-13-2021, 11:55 PM
RE: wizard mobility spell nerfs - by Ikea - 10-14-2021, 01:20 PM
RE: wizard mobility spell nerfs - by Cal - 10-14-2021, 07:23 AM

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